Sunday, November 1, 2009

Borderlands

It saves anywhere, and it auto saves your character state at every checkpoint and when you quit. What it doesn't do is save every enemy/item in the world. It works just like Diablo, except we have more frequent waypoints. Quit, when you join again, you'll be at the nearest checkpoint and the enemies will be around, which is good because they are all worth XP and have cash and gear. And if you are second guessing a decision about skill points, you can fully respec your character at any save station in the world at any time.

Some people don't the action RPG style save system, and I guess this reviewer is one of those people. I believe it's the best possible way to handle this kind of game, and any other solution would have failed the promise of the game.

As for "not for everyone"?

Damn right, and proud of it.

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